Chris Mhley

Chris Mhley

Mentor
5.0
(1 reviews)
US$17.00
For every 15 mins
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First 15 mins free for your first session
ABOUT ME
Gamedev and Software Engineer for 12 years w/ AAA and Indie XP
Gamedev and Software Engineer for 12 years w/ AAA and Indie XP

Greetings aspiring coders and game developers!

I'm a passionate game developer and software engineer with over 12 years of experience, including AAA and Indie studios: Amazon Game Studios (New World), AWS (Game Services), and my own company, Power Proc Studios (Soul Kingdoms). I have a breadth of knowledge across games and non-games, and I'm here to guide you on your coding journey and help you level up your coding skills!

I specialize in Unity, however I also have experience with other game engines like Unreal and GameMaker. Whether it's game development or general coding, let's collaborate and write some awesome code together!

English
Eastern Time (US & Canada) (-04:00)
Joined August 2024
EXPERTISE
12 years experience
7 years experience
7 years experience
5 years experience | 1 endorsement
3 years experience
3 years experience
7 years experience

REVIEWS FROM CLIENTS

5.0
(1 reviews)
Matthew Rose
Matthew Rose
September 2024
My session with Chris Mhley was outstanding. He is an incredibly talented programmer with years of experience under his belt. Chris mentored me through the complexities of the Win32 API and WMI, which is no small feat given the vastness of these libraries. His deep understanding of how to navigate the classes and find relevant information made an otherwise difficult task much more manageable. Chris was instrumental in guiding me through my journey, and I’m grateful for his expertise and patience.
EMPLOYMENTS
The Only Engineer | Founder
Power Proc Studios LLC
2017-08-01-Present
▪ Designed and developed a 3D multiplayer RPG from scratch using C# and Unity: o Full game implementation, project management, and build ...
▪ Designed and developed a 3D multiplayer RPG from scratch using C# and Unity: o Full game implementation, project management, and build creation and deployment (Unity Cloud Build) o Third-party integrations (Steam, Backend-as-a-Service) o Ability-based third person combat systems o Gameplay systems, social systems, user interfaces, networking, ai, and tools ▪ Closely collaborated and co-developed with a game designer
C#
Back-End
Microservices
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C#
Back-End
Microservices
Multiplayer game
C# unity
Unity
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UX / Social Systems Engineer (Contract)
Amazon Game Studios
2021-04-01-2022-12-01
▪ Developed backend and frontend systems using C++ and Lua, focusing on Inventory, Friends, Chat, Guilds, World Map, Loading Screens, Gro...
▪ Developed backend and frontend systems using C++ and Lua, focusing on Inventory, Friends, Chat, Guilds, World Map, Loading Screens, Group Finder, and PvP Arenas. Wrote automation scripts using Python to test features. Shipped New World and New World: Brimstone Sands on the UX and Social Systems team ▪ Designed and developed the frontend system for PvP Arenas’ HUD interface. Built testbed to simulate backend logic and gameplay states without the need of a server for faster development iteration cycles ▪ Designed and developed Loading Screens v2, improving the overall player experience by showing destination-based images and tips to players. Built pool system and data framework for UX designers to add images and tips, tip tracking system that influences random image and tip selection, and testbed to simulate destination loading ▪ Decreased loading time of inventory’s user interface by 90% using RAD Telemetry to identify problem areas and bottlenecks. Made improvements to loading logic and caching that led to significant performance improvements
C++
Lua
Front-End
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C++
Lua
Front-End
Back-End
Multiplayer game
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Software Developer II
Zulily
2017-04-01-2018-07-01
▪ Developer on Transportation and Vendor Data Exchange team, working on shipment and fulfillment center projects ▪ Increased efficiency a...
▪ Developer on Transportation and Vendor Data Exchange team, working on shipment and fulfillment center projects ▪ Increased efficiency at fulfillment centers by eliminating manual processes and providing real-time tracking using Java, Jenkins, SQL, and RabbitMQ to cross-reference, aggregate, and transfer data ▪ Created plan to migrate applications from Rackspace to AWS by utilizing Kubernetes and Docker containers
Java
Jenkins
RabbitMQ
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Java
Jenkins
RabbitMQ
Kubernetes
AWS
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PROJECTS
Soul Kingdoms
Power Proc Studios
2024
C#
Front-End
Back-End
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C#
Front-End
Back-End
Multiplayer game
Unity Multiplayer
C# unity
Unity
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New WorldView Project
Amazon Game Studios
2021
C++
Lua
Game
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C++
Lua
Game
Game development pipelines
AWS
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