Tobias Wehrum

Tobias Wehrum

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5.0
(1 reviews)
US$15.00
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ABOUT ME
Passionate game developer specialized in Unity3D/C# and HTML5/JS/WebGL
Passionate game developer specialized in Unity3D/C# and HTML5/JS/WebGL

I'm a freelancing game developer with specializations in both Unity3D/C# and HTML5/JS/WebGL and a master's degree in International Media and Computing. I have developed projects in Unity3D for desktop, Android, iOS and WebGL, worked on VR projects, created web-based games and applications in JavaScript, organized workshops on game development for kids and lectured a Unity3D beginner's course at the HTW Berlin.

My passion for game development shines through while I'm off the job too: I co-founded the monthly Berlin Mini Game Jam which I co-organize for over 8 years now and I create a lot of game prototypes and smaller games in my free time. Years of experience make me very fast at rapidly sketching out game ideas into prototypes. My curiosity and my eagerness to learn new things ensure that I'm staying up to date with recent developments and technologies.

I love experimenting, be it with gameplay or with technology. I've worked with Augmented and Virtual Reality, alternative input methods (e.g. huge multitouch tables with object recognition, Microsoft Kinect, Leap Motion, voice-controlled games) and I've built alternative controllers and game installations myself. I like making generative art and I am also pretty interested in AI, electronics and the maker movement in general.

Portfolio: http://portfolio.dragonlab.de

German, English
Berlin (+01:00)
Joined March 2019
EXPERTISE
8 years experience
Game development has always been my passion, making my first tiny game prototypes while still in primary school. I've been developing sma...
Game development has always been my passion, making my first tiny game prototypes while still in primary school. I've been developing small games and prototypes ever since, and 8 years ago I started doing that in a professional capacity.
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8 years experience
Unity3D is my engine of choice. I have developed projects for desktop, Android, iOS and WebGL, worked on AR and VR projects and lectured ...
Unity3D is my engine of choice. I have developed projects for desktop, Android, iOS and WebGL, worked on AR and VR projects and lectured a Unity3D beginner's course at the HTW Berlin.
8 years experience
I've been using C# mainly together with Unity3D. (And before that a bit with XNA and SFML.)
I've been using C# mainly together with Unity3D. (And before that a bit with XNA and SFML.)
2 years experience | 1 endorsement
Unity3D is a bit slow when building for WebGL (especially in mobile browsers), so I learnt JavaScript and WebGL (via Three.js/PixiJS/Play...
Unity3D is a bit slow when building for WebGL (especially in mobile browsers), so I learnt JavaScript and WebGL (via Three.js/PixiJS/PlayCanvas) to be able to create quick-loading and performant web games and interactive experiences.
2 years experience
2 years experience
2 years experience

REVIEWS FROM CLIENTS

5.0
(1 reviews)
qasim
qasim
March 2019
Very friendly, easy to understand and helped me out with my html/javascript code. I would definitely recommend to anyone who needs help!
SOCIAL PRESENCE
GitHub
unity-utilities
A collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.
C#
180
22
GenerativeArt
Processing
29
9
EMPLOYMENTS
Freelancing Programmer
Self-employed
2013-05-01-Present
I've been freelancing as a game developer with specializations in both Unity3D/C# and HTML5/JS/WebGL and a master's degree in Internation...
I've been freelancing as a game developer with specializations in both Unity3D/C# and HTML5/JS/WebGL and a master's degree in International Media and Computing. I have developed projects in Unity3D for desktop, Android, iOS and WebGL, worked on VR projects, created web-based games and applications in JavaScript, organized workshops on game development for kids and lectured a Unity3D beginner's course at the HTW Berlin. You can find a selection of my projects when scrolling down under "Project Experience". A more detailed overview of my over 20 clients is available at: https://dragonlab.de/portfolio.
HTML/CSS
C#
Three.js
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HTML/CSS
C#
Three.js
Arduino
Game
React
JavaScript
Game Design
Unity
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AS3/Adobe AIR Developer
Exozet
2012-01-01-2012-06-01
I worked together with another programmer to reimplement a Nintendo DS Jump 'n' Run game for mobile platforms with AS3/Adobe AIR/Starlin...
I worked together with another programmer to reimplement a Nintendo DS Jump 'n' Run game for mobile platforms with AS3/Adobe AIR/Starling/PureMVC. I implemented everything gameplay-related and worked on converting the DS level format to a useable format.
ActionScript 3
Game
iOS
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ActionScript 3
Game
iOS
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Java Software Developer
DATAWERK GmbH & Co. KG
2007-06-01-2011-03-01
I worked as Java/Web Developer for DATAWERK in Kassel and Berlin. Projects included: - An auction website in PHP using CakePHP, MySQL, H...
I worked as Java/Web Developer for DATAWERK in Kassel and Berlin. Projects included: - An auction website in PHP using CakePHP, MySQL, HTML, CSS - Several Typo3 plug-ins (using PHP/MySQL)Management of Typo3 systems - Customization of Magento source code in PHP - A project and time management web application in Java (using Spring, Hibernate, Tapestry, HTML/CSS) - An E-Commerce web application in Java (using Spring, Hibernate, Tapestry, HTML, CSS, JavaScript/AJAX, JSON)
HTML/CSS
PHP
MySQL
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HTML/CSS
PHP
MySQL
AJAX
JSON
CakePHP
TYPO3
JavaScript
Hibernate ORM
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PROJECTS
Job Training VR Prototype
Polyverse
2019
For Polyverse I worked on a job training VR prototype with Unity3D/C# and VR. I was the only programmer in the team, taking over an exist...
For Polyverse I worked on a job training VR prototype with Unity3D/C# and VR. I was the only programmer in the team, taking over an existing prototype code base and scene. My work included: - Cleaning and bugfixing in the existing code base and scene. - Picking up objects with various uses, e.g. snapping to other objects to build structures. - Building various situations to test the players knowledge. - Integration of the Obi Rope asset to have realistically behaving ropes. - Building an admin UI to be displayed on the computer screen for the observers. - Sound design and integration. - Teleportation mechanic and transition effect using a shader and two cameras.
C#
VR
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C#
VR
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Energie SchnitzeljagdView Project
wonderkind GmbH
2018
In Energie Schnitzeljagd, teachers can create scavenger hunts consisting of several tasks, which are then printed on QR codes and place...
In Energie Schnitzeljagd, teachers can create scavenger hunts consisting of several tasks, which are then printed on QR codes and placed in the real world. School children then use the app to play out the scavenger hunt by finding and scanning the QR codes and completing the associated tasks. The app features: - A scavenger hunt editor for the teachers. - Four fully-voiced pre-defined "stations" with multi-step tasks on the topic of energy, including an introduction/conclusion presentation by a robot character. - Three customizable task types: "Write a text", "Take 6 photos" and "Record a video". - A recurring robot character that the children can customize as a reward for completing the tasks. I was the only programmer on the team, working together with a project lead, an artist and a sound designer.
HTML/CSS
PHP
Android
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HTML/CSS
PHP
Android
C#
JavaScript
iOS
Unity
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